I wanted to take part in Steam Game Festivel. I spent my vacation to create a game.
This game was created in 11 days of my vacation and a couple of days more than month ago. It is not a game actually, just test demo. But you can shoot buttons and do some stuff. And look at my design bike!
Electric superbike for our robot
What do you think about this head device?
Used:
PC (Core i5 2500, 16 Gb RAM DDR3, GTX 1070Ti, 8Gb VRAM)
Windows 10 x64
Blender 3D 2.83 (used for character equipment, bike mesh, baking AO for them and gate frame)
Unreal Engine 4.24
Visual Studio Code 1.44.2
Date: Mon May 12 Huge uncommitted amount of work for the first release.
Date: Mon May 11 01:49:43 2020 +0300 Bike repaired and equipment added AO baked Light behind added Bike reloaded New Light Sources in scene Date: Sun May 10 02:59:38 2020 +0300 Bike added AO Texture and materials created
Date: Sat May 9 14:14:32 2020 +0300 Better gates closing Close slide doors like in elevator
Date: Fri May 8 23:10:56 2020 +0300 Gate added Gate added with construction script Brightness of text changing when switch command
Date: Fri May 8 20:13:34 2020 +0300 Propagate messages from WeaponLaser to Triggers Also, Weapon text added
Date: Fri May 8 12:57:58 2020 +0300 Rearrange items in Content folder
Date: Fri May 8 12:21:35 2020 +0300 Broadcast button messages using delegates Change location of BeginPlay in code
Date: Thu May 7 18:35:25 2020 +0300 Trigger created Big black sphere as trigger Crosshair created DrawDebugTime added 0.3f by default New virtual GetPawnViewLocation to "fire from eyes"
Date: Thu May 7 16:36:09 2020 +0300 Button added Button shader Button reaction on laser Date: Thu May 7 00:07:21 2020 +0300 Weapon fires and play effects Date: Wed May 6 19:57:00 2020 +0300 Weapon in hands Weapon abstract moved to private. WeaponLaser created. Left hand IK adjusted. Date: Wed May 6 11:43:27 2020 +0300 Weapon models and class added
Date: Tue May 5 20:18:37 2020 +0300 New trace chanel Laser and surface types Created: - Surface types Concrete, Metal - Collision channel "Laser" - New Level_01 - #define trace channels and surfaces in BeamTheGame.h - if (GetWorld()) in LagSpringArmComponent.cpp - preparing for creating LaserGun Date: Tue May 5 17:34:00 2020 +0300 MathHelper added, smoother character rotation
Date: Mon May 4 21:36:17 2020 +0300 Spring arm with acceleration without incline
Date: Mon May 4 14:16:52 2020 +0300 Lag Camera added
Date: Mon May 4 09:58:50 2020 +0300 Aim animation blend and better rotation speed
Date: Sun May 3 12:46:33 2020 +0300 Use default Spring Arm component Re-creating character using default Spring Arm component
Date: Mon Apr 6 18:49:35 2020 +0300 Aim Blend Spaces Creating new animation set and blend spaces for: - aiming - walking - jogging Recoloring character.
Date: Sun Apr 5 02:14:25 2020 +0300 Adding character mesh and camera lags and switched to vscode Adding camera acceleration-based lag (switched off) Adding character mesh transform offset and rotation lag, depending on key input. Switched to VS Code. Creating big flat map.
Date: Tue Mar 31 02:59:09 2020 +0300 Switched to VSCode, character changed
Date: Mon Mar 30 02:08:21 2020 +0300 Animation graph updated
It can stay idle, walk, jump and crouch
Date: Sun Mar 29 14:15:18 2020 +0300 Default character created
Date: Sat Mar 28 16:36:20 2020 +0200 Animation Starter Pack added
Date: Sat Mar 28 14:06:59 2020 +0200 Initial commit