Showing posts with label indiegamedev. Show all posts
Showing posts with label indiegamedev. Show all posts

Thursday, May 14, 2020

Dreamfly

Alongside with BeamTheGame, me and Dmytro Makarenko develop the DreamFly (Steam link here) game.


If you have VR headset with motion controllers - you can get some fly-in-dreams experience for free.


It is hard to fly. It is hard to be a bird, really :) But, I think, the next release it will be easier. Next alpha release will be soon.

Wednesday, May 13, 2020

BeamTheGame project workflow

I wanted to take part in Steam Game Festivel. I spent my vacation to create a game.



This game was created in 11 days of my vacation and a couple of days more than month ago. It is not a game actually, just test demo. But you can shoot buttons and do some stuff. And look at my design bike!
Electric superbike for our robot
What do you think about this head device?



Used:
PC (Core i5 2500, 16 Gb RAM DDR3, GTX 1070Ti, 8Gb VRAM)
Windows 10 x64
Blender 3D 2.83 (used for character equipment, bike mesh, baking AO for them and gate frame)
Unreal Engine 4.24
Visual Studio Code 1.44.2

Assets: starter animation pack, weapon from Tom Looman's Udemy tutorial.

Workspace (:

My commit history:

Dreamfly

Alongside with BeamTheGame, me and Dmytro Makarenko develop the DreamFly (Steam link here) game. If you have VR headset with motion c...